mtion.xyz
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  • Getting Started
    • Overview
    • App UI
    • Assets
    • Templates
    • Elements
    • Avatars & NPCs
    • Multi-Player Collaborations
    • Set Up Automated Timelines
    • Set Up Interactions
    • Nodes
    • Play Mode
    • Minigames & Toys
    • Toys Wiki
      • UFO Catcher
      • Space Cat Launcher
      • Score Basket
      • Lucky Cat Dropper
      • Plinko Machines
      • Dice
      • Spinner (Spinning Wheel)
      • Rooftop Riot
    • Build Your Own Clubhouse
  • mtion SDK
    • mtion SDK Documentation
  • FAQ
    • General FAQs
    • mtion app FAQs
    • mtion SDK FAQs
  • Tips & Guides
    • Tips & Tricks
    • Tutorials
  • Developer API
    • External Triggers
  • Livestream Integrations
    • OBS
    • Elgato Stream Deck
    • Vtuber applications
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On this page
  • First Person Beacon
  • Set Avatars to Chat
  • Set Cameras for Play Mode
  • Node Graph
  • Publish your experience
  1. Getting Started

Play Mode

PreviousNodesNextMinigames & Toys

Last updated 6 months ago

*Play Mode is only available to a closed group of playtesters. If you are interested in trying, sign up for playtest here 👉

Play Mode let's you turn your mtion clubhouse into a playable interactive gaming experience for anyone to play. You can build a variety of categories of games utilizing the Play Mode feature.

First Person Beacon

In order to turn your clubhouse into a playable experience, you will need to place a "First Person Beacon" in the clubhouse. You can do so by finding the First Peron Becon asset in the asset browser, and drag it to the space.

Set Avatars to Chat

You can give any avatars in your space personalities and background stories to turn them into intelligent NPCs to chat with players.

  1. In the avatar's inspector pannel, go to "Persona" section and put in the Description and Background Lore for this avatar. As detailed as possible!

  2. Go to the Node Graph, hold down "Shift" key and right click on the avatar to bring up the action menu. Select "Interact", and "Start Chat", then connect these two nodes. Then write the 1st prompt to prompt the avatar's intial response when player starts to interact with them.

  3. If you want to use TTS, you can drag the "On Prompt Response" and "TTS" nodes and connect them together.

Here's an example:

Set Cameras for Play Mode

You can set any virtual camera or a camera sequence to be triggered in Play Mode, for interesting visual novel experiences.

  1. Select the camera you want to use, navigate to its inspector menue and turn the "Play Mode Settings" on and adjust the horizaontal and vertical rotation limits.

  1. You need to have the player interact on an object to trigger this camera view. Head to the Node Graph, select an object you want players to interact with and create an "Interact" node with this object, drag the "Set as Active" action from that camera to the Node Graph, then connect these two nodes together.

Now when the player interact with this object, it's going to take them to this camera view. Any interactable objects within this camera view can still be clicked when player is in this view.

To get out of camera view, you need to set an interactable object connected to another "First Person Beacon", so when the player clicks on it, it will take the player to the new "First Person Beacon" location and exit the camera mode.

Here's an example:

Node Graph

mtion's Node Graph is action reaction based. It allows you to create game mechanics and logics by dragging nodes onto grapah and combine nodes together.

Click on the "Interactions" button to go to the Node Graph.

Publish your experience

  1. Go to "Clubhouse" section from Dashboad. Find the clubhouse, select "Publish Experience"

  1. Go to the "Edit" pop up panel, set the category, and find your experience's public link in here.

For more detailed nodes functionalities and guides, check out this playlist:

https://youtube.com/playlist?list=PLYBUtpzVKjpXsDXswiS5xDFR_arcLKzhm&si=sZSsilnYZcXS53rb
https://www.mtion.xyz/waitlist