# Single Player vs Multiplayer

mtion lets you choose between two modes for your published Experiences—**Single Player** or **Multiplayer**—with just a flip of a switch.

## When to Use Each Mode

* **Single Player**\
  Ideal for linear, solo-driven content:
  * Visual novels and branching storylines
  * Interactive films or guided tours
  * Puzzle rooms, escape games, or timed challenges
* **Multiplayer**\
  Perfect for shared, community-driven worlds:
  * MMOs and social hangouts
  * Co-op puzzles or team-based mini-games
  * Live events, buildathons, or virtual meetups

## Configuring Your Mode

1. **Locate the Spawn Point Beacon**

   * Open the **Asset Browser** and expand the **Node Graph** category.
   * Drag one or more **Spawn Point** assets into your world—these act as player spawn points.

   <figure><img src="/files/hB6b3gOw7imQjX0J0x4I" alt="" width="563"><figcaption></figcaption></figure>
2. **Set the Mode in the Inspector**
   * Select a Beacon in your scene.
   * Under **Multiplayer Settings**, toggle **Multiplayer Avatars** on or off:

     * **Off:** The Experience runs in Single Player mode.
     * **On:** The Experience becomes Multiplayer—no manual server setup required.

     <figure><img src="/files/jeW5PBLwKHtbXXqJqYCm" alt=""><figcaption></figcaption></figure>
3. **Manage Spawn Order**
   * If you have multiple Beacons, set them up on the node graph to control which point players appear at first.

With mtion’s built-in First Person Beacon, switching between Single Player and Multiplayer is as simple as toggling a checkbox—keeping the focus on your creativity, not your network infrastructure.

## First- vs Third-Person in Single Player Mode

By default, Single Player uses a first-person camera tied to the Beacon. To offer a third-person perspective:

1. **Add an Avatar**
   * Drag any avatar asset from the **Asset Browser** into your world.
2. **Start Player Control**
   * Switch to the **Interactions** tab.
   * Open the newly added avatar’s context menu and select **Start Player Control**.
   * Drag the **Start Player Control** node onto the graph.
3. **Trigger the Perspective Switch**
   * **On Start:** Connect an **On Start Event** node to **Start Player Control** so players begin in third person.
   * **On Demand:** Link **Start Player Control** to any trigger (e.g., a button press or zone entry) for context-based switches.

With the **First Person Beacon** and **Start Player Control** node, you can seamlessly toggle between first- and third-person views in Single Player—while Multiplayer remains purely first-person for all participants.


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