Single Player vs Multiplayer

mtion lets you choose between two modes for your published Experiences—Single Player or Multiplayer—with just a flip of a switch.

When to Use Each Mode

  • Single Player Ideal for linear, solo-driven content:

    • Visual novels and branching storylines

    • Interactive films or guided tours

    • Puzzle rooms, escape games, or timed challenges

  • Multiplayer Perfect for shared, community-driven worlds:

    • MMOs and social hangouts

    • Co-op puzzles or team-based mini-games

    • Live events, buildathons, or virtual meetups

Configuring Your Mode

  1. Locate the Spawn Point Beacon

    • Open the Asset Browser and expand the Node Graph category.

    • Drag one or more Spawn Point assets into your world—these act as player spawn points.

  2. Set the Mode in the Inspector

    • Select a Beacon in your scene.

    • Under Multiplayer Settings, toggle Multiplayer Avatars on or off:

      • Off: The Experience runs in Single Player mode.

      • On: The Experience becomes Multiplayer—no manual server setup required.

  3. Manage Spawn Order

    • If you have multiple Beacons, set them up on the node graph to control which point players appear at first.

With mtion’s built-in First Person Beacon, switching between Single Player and Multiplayer is as simple as toggling a checkbox—keeping the focus on your creativity, not your network infrastructure.

First- vs Third-Person in Single Player Mode

By default, Single Player uses a first-person camera tied to the Beacon. To offer a third-person perspective:

  1. Add an Avatar

    • Drag any avatar asset from the Asset Browser into your world.

  2. Start Player Control

    • Switch to the Interactions tab.

    • Open the newly added avatar’s context menu and select Start Player Control.

    • Drag the Start Player Control node onto the graph.

  3. Trigger the Perspective Switch

    • On Start: Connect an On Start Event node to Start Player Control so players begin in third person.

    • On Demand: Link Start Player Control to any trigger (e.g., a button press or zone entry) for context-based switches.

With the First Person Beacon and Start Player Control node, you can seamlessly toggle between first- and third-person views in Single Player—while Multiplayer remains purely first-person for all participants.

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