Minigames & Toys
Last updated
Last updated
mtion's no-code visual programming node graph empowers you to set up game mechanics and logics inside your mtion clubhouse. With some pre-made minigame assets and components, you can combine them and customize in the node graph to make crazy games for you and your community! There are 2 options to engage your community with the minigames in mtion.
This is a turn-key option for anyone who just want to use the minigame and plug it to their livestream and have their community to participate live. This is fairly easy to set up:
Go to the dashboard, browse the Minigames section and select a game of your choice.
Load in the minigame clubhouse, and add mtion virtual camera to your OBS.
That's it! Your community will be able to enage and participate in the game even when you are away!
💡 You can still customize the commands and charge for certain commands for your chat to use. Simply go to the interactions view and use the node graph editor to further customize the existing triggers.
You can set up minigames right inside your clubhouse for your community to play with when you are live! In mtion studio, there are pre-built minigames and building blocks (we call them “Toys”) for you to experiment with. You can set your own game rules. Our toys are like the engine in a car - you are the driver and you hold the game rules. You can steer in any direction you choose. Here are the steps to set up a minigame:
You will need to open up the Asset Browser, and select the Interative category. Select the one you would like to use, and click “Add”. The toy will the be added to your clubhouse. Once added in, you will see this toy showing up under the interactive category in the Action Panel when in the Interactions View.
Toys usually comes with secondary commands that allow a ton of flexibility and customizability for you and your chat. You can set up a secondary command in the Parameter box. Depending on the parameter options available for the specific toy, it could be either a Number or a Text. If it’s a number parameter based toy, you will see a purple node. If it’s a text parameter based toy, you will see a green node. Only the same colored nodes will connect. So we need to set up the correct parameter on the trigger so that it can connect with the particular action. In this case, the lucky cat toy needs a text parameter, so we will select text instead of number on the trigger’s parameter name.
You might wonder what secondary commands / parameters you can set up for each toys. Check out the Toys Wiki to learn more.